Computer Graphics Programming in OpenGL Using C++, 3rd...

Computer Graphics Programming in OpenGL Using C++, 3rd Edition

Gordon PhD, V. Scott, Clevenger PhD, John L.
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This updated edition includes step-by-step instruction on modern OpenGL 4.0+ GLSL shader programming with C++, along with the theoretical foundations of 3D computer graphics. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, noise maps, water, and stereoscopy. This new edition includes expanded coverage of camera control, refraction, and a new chapter on ray tracing with bounding volume hierarchies for complex models. The companion files include all the source code, shaders, model files, skyboxes, etc., needed to run every example in the book.
درجه (قاطیغوری(:
کال:
2024
خپرونه:
3
خپرندویه اداره:
Mercury Learning and Information
ژبه:
english
صفحه:
568
ISBN 10:
1501522590
ISBN 13:
9781501522598
فایل:
PDF, 53.34 MB
IPFS:
CID , CID Blake2b
english, 2024
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